Here’s a brief look at the Wizard’s utility spells which is also revealed in this Wizards Guide to Spells which I believe would come in quite handy for more serious Diablo 3 gamers looking to perfect their Wizard.

Mirror Image. Summon two illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. It means your illusions are not going to be dealing damage, but they are going to be confusing to your Enemy.
Slow Time. Cool down 20 seconds. Invoke a bubble of warped time and space for 8 seconds, slowing the movement speed by 30% and attack speed of Enemies by 20%. This bubble also slows the movement of Enemy projectiles by 90%. This means, if you’re getting shot, you’ve got range attackers, archers, anything like that, this bubble of warped time, anything that comes towards you, you’re going to be able to easily dodge it. I mean, to a degree, you already can, but this is going to make it just so much easier to do, in addition to that slowing the movement and attack speed of Enemies.
Now, it doesn’t say anything about the range. Invoke a bubble of warped time and space for 10 seconds. What I don’t know about slowed time is whether it’s a bubble around you, or it’s a bubble in a location where it’s just location dependent, you drop down somewhere, you can use it defensively, offensively, no idea.

Okay, so, our next ability here is going to be Teleport. 15 Arcane Powers, 16 seconds, long cool down. Teleport through the ether to the selected location up to 35 yards away. The 35 yards away, I’m not sure of the exact distance on that. I haven’t gotten the distances down totally flawlessly here, but 35 yards seems like it should be pretty good.
It seems like with the Furious Leap, Barbarian jump skill, Diablo 3 barbarian guide says that this skill can actually go over obstacles. It seems like with Teleport you should be able to go over obstacles as well, because you’re just going to a selected location. If that selected location is valid, you will appear there. I don’t know that for sure, but that’s my guess.
Energy Armor. Focus your energies, increasing your defense by 65%, lowering your Maximum Arcane Power by 20. lasts for 2 minutes. This is an Armor Spell, and only one Armor Spell can be active at a time. We’ve got a few Armor Spells: Ice Armor, Storm Armor or Energy Armor. Increasing your defense by 20% but lowering your Arcane Power by 20. I will explain these skills again in diablo 3 wizard guide, but these things look they are for a play style that I wasn’t expecting out of the Wizard and that I haven’t tested out on the Wizard.
Familiar. 20 Arcane Power. Summon a companion that will attack your targets for 20% weapon damage as arcane. This companion cannot be targeted or damaged by Enemies. The pet lasts for two minute. Unlike other pets this one has a hard expiration date, two minute, and then, on top of that, it can’t be damaged. You can’t lose it. So this is just going to be something where, if you are using this, you want to make sure that you’re refreshing it every two minute. The 20 Arcane Power is pretty low, so hopefully that’s going to be a pretty good addition.

I hope you enjoyed this little walk through of the Wizard, the Passive and Active Abilities. The Active skills, just one quick thing. You only have two when you start. You get a third one, I believe, at Level 9, possibly Level 6. I’m not exactly sure when I got that third one, the third slot available to me, but, obviously, 12, 18, and 24. By Level 24, you have all six active skills available at a given time.
Let’s go ahead and try one thing. Leki other classes, we cannot keep our Buffs up if we switch the ability out of Hot Bar For example, let’s put on Ice Armor, which is a Buff for 2 minutes, but when I switch that ability out, and the Buff does not stay active. It looked like, very briefly, when we were looking at diablo 3 demon hunter guide, like the Debuff Marked for Death did stay active even after we switched it out, and, so, I’m not exactly sure what the mechanics are here, but certainly these 2 minute Buffs, one minute Buffs, from some of these Classes, if you try to switch that out, basically you can’t play the system. You can’t get a Buff out and then switch the ability after you’ve buffed yourself to something else to your benefit, because the Buff will immediately expire if you try to do that.
So, anyway, that’s how this all works. I hope you’ve enjoyed this little look at the Wizard. The Wizard is a lot of fun to play. I believe at this point I’ve covered the play throughs and the abilities of the Passive and Active skills for Diablo 3 Wizard. I hope you enjoyed this. Thank you!











